вторник, 6 декабря 2016 г.

2+ years at Velcro Games as 3d/Tech artist!

Here is some of my progress at Velcro Games
Carrage- http://carrage.net/ru/






Responsibilities:
Develop and implement local and complex solutions "Pipelines", related to improving the graphic part of the project.
3D modeling of vehicles, bodykits, garage, weapons, wheels, some of the elements of the environment, UV-unwrap and pack atlases, writing shaders.
Also prototyping 3D appearance of some cars, followed stylization by 2d artists.

Runner series: Angry Gran Run, Pet Run and Bike Blast

Responsibilities:
Modelling environment objects from concept, UV-unwrap and packing of texture atlases, assembling level tiles, improvement and optimization of finished models provided by the customer, modeling high poly models for promotional materials.
Provided links below are shows current episodes I worked on.
Angry Gran Run




Pet Run

Bike Blast

Pet Run





<a href="http://www.gamedev.ru/top/"><img src="http://top.gamedev.ru/img/?id=691" width="88" height="31" style="border: 0;" alt="Топ Разработка игр" /></a>

Mid-poly car with PBR materials.


Some low poly cars max 5k trils 1-3 materials.